// Copyright Epic Games, Inc. All Rights Reserved.

#include "pblueprint_libBPLibrary.h"
#include "pblueprint_lib.h"

Upblueprint_libBPLibrary::Upblueprint_libBPLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{

}

float Upblueprint_libBPLibrary::pblueprint_libSampleFunction(float Param)
{
	return -1;
}

